JCSUnity Overview

JCSUnity Repo: https://github.com/jcs090218/JCSUnity Acknowledge I have developed this tool for 3 years. Starting from the third year of my college years. Compare to other framework I had developed, this tool have much more completeness. I have been using Unity Engine for 2 years while I decide to develop this framework. I have made cetain of games in this 2 years and I reckon I gained enough experiences to develop a framework for Unity Engine. In the retrospect, that was the time I have just done studying “Data Structure”, “Algorithms”, “Design Patterns”. What I presume that Design Patterns are the vital part to a game development because game are often built by multiple components or modules. What I meant multiple are refer as really a lot of those. On the other hand, most software development would not requires that many of the systems, generally the reasons are most of the environment have been wrap or encapsulate by the former developers. For instances, .NET Frameowrk, Visual BASIC/C++/C#, NetBean Graphic, etc. ...

July 2, 2018 · 5 min · 941 words · Jen-Chieh Shen

Framework I have been working on

The story start when I have difficulty when I was working inside one of our class in college. It is a collaborative class that all kind of experts work on the same project, and of course for game development students we decide to make a AR game. Well, the dream always big and great, but when it get into reality it always not going to be fun, especially when you are making a game and work in the game industry. Game is a hard thing to work on , both on the programming side and the art side. All members in the group will just get stressful every day and every week. Plus when you know that you are the only programmer in the team, I think this could be really stressful. I would just admit I stress out the first day of class despite I already have some experience using the game engine Unity. ...

September 27, 2017 · 4 min · 755 words · Jen-Chieh Shen